Marc Andreessen: The Only Thing that Matters

“Whenever you see a successful startup, you see one that has reached product/market fit — and usually along the way screwed up all kinds of other things, from channel model to pipeline development strategy to marketing plan to press relations to compensation policies to the CEO sleeping with the venture capitalist. And the startup is still successful.”

 

In 2009 Marc Andreessen (then tech luminary now venture capitalist luminary) posted an article to his blog about Product Market Fit:  The only thing that matters to a startup.” While the concept of Product Market Fit had been around for a long time prior to Mr. Andreessen’s posting, he did an excellent job of summarizing and popularizing the concept, and his post quickly became required reading in the startup community.

Along with other experts such as Eric Reis (The Lean Startup) and Steve Blank (The Startup Owner’s Manual) Mr. Andreessen posits that there are two major phases to a startup’s maturation process: “Before PMF” and “After PMF.”

The primary objective of a newly launched startup is not to “get big fast” as many Venture Capitalists have urged (primarily to increase their own IRR), but rather to identify a sufficiently high level of Product Market Fit as cost effectively as possible – and before the initial funding runs out.

He went on to describe the effects of high Product Market Fit:

“You can always feel (high) product/market fit when it’s happening. The customers are buying the product just as fast as you can make it — or usage is growing just as fast as you can add more servers.

Money from customers is piling up in your company checking account. You’re hiring sales and customer support staff as fast as you can. Reporters are calling because they’ve heard about your hot new thing and they want to talk to you about it. You start getting entrepreneur of the year awards from Harvard Business School. Investment bankers are staking out your house. You could eat free for a year at Buck’s” [1]

While this post is focused on startups, many of the PMF concepts can be generalized to all types of innovators.

For your convenience we have re-posted Mr. Andreessen’s original post below:

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October 12, 2009

The Only Thing that Matters

This post is all about the only thing that matters for a new startup.

But first, some theory:

If you look at a broad cross-section of startups — say, 30 or 40 or more; enough to screen out the pure flukes and look for patterns — two obvious facts will jump out at you.

First obvious fact: there is an incredibly wide divergence of success — some of those startups are insanely successful, some highly successful, many somewhat successful, and quite a few of course outright fail.

Second obvious fact: there is an incredibly wide divergence of caliber and quality for the three core elements of each startup — teamproduct, and market.

At any given startup, the team will range from outstanding to remarkably flawed; the product will range from a masterpiece of engineering to barely functional; and the market will range from booming to comatose.

And so you start to wonder — what correlates the most to success — team,product, or market? Or, more bluntly, what causes success? And, for those of us who are students of startup failure — what’s most dangerous: a bad team, a weak product, or a poor market?

Let’s start by defining terms.

The caliber of a startup team can be defined as the suitability of the CEO, senior staff, engineers, and other key staff relative to the opportunity in front of them.

You look at a startup and ask, will this team be able to optimally execute against their opportunity? I focus on effectiveness as opposed to experience, since the history of the tech industry is full of highly successful startups that were staffed primarily by people who had never “done it before”.

The quality of a startup’s product can be defined as how impressive the product is to one customer or user who actually uses it: How easy is the product to use? How feature rich is it? How fast is it? How extensible is it? How polished is it? How many (or rather, how few) bugs does it have?

The size of a startup’s market is the number, and growth rate, of those customers or users for that product.

(Let’s assume for this discussion that you can make money at scale — that the cost of acquiring a customer isn’t higher than the revenue that customer will generate.)

Some people have been objecting to my classification as follows: “How great can a product be if nobody wants it?” In other words, isn’t the quality of a product defined by how appealing it is to lots of customers?

No. Product quality and market size are completely different.

Here’s the classic scenario: the world’s best software application for an operating system nobody runs. Just ask any software developer targeting the market for BeOS, Amiga, OS/2, or NeXT applications what the difference is between great product and big market.

So:

If you ask entrepreneurs or VCs which of teamproduct, or market is most important, many will say team. This is the obvious answer, in part because in the beginning of a startup, you know a lot more about the team than you do the product, which hasn’t been built yet, or the market, which hasn’t been explored yet.

Plus, we’ve all been raised on slogans like “people are our most important asset” — at least in the US, pro-people sentiments permeate our culture, ranging from high school self-esteem programs to the Declaration of Independence’s inalienable (sic) rights to life, liberty, and the pursuit of happiness — so the answer that team is the most important feels right.

And who wants to take the position that people don’t matter?

On the other hand, if you ask engineers, many will say product. This is a product business, startups invent products, customers buy and use the products. Apple and Google are the best companies in the industry today because they build the best products. Without the product there is no company. Just try having a great team and no product, or a great market and no product. What’s wrong with you? Now let me get back to work on the product.

Personally, I’ll take the third position — I’ll assert that market is the most important factor in a startup’s success or failure.

Why?

In a great market — a market with lots of real potential customers — the market pulls product out of the startup. (Emphasis added)

The market needs to be fulfilled and the market will be fulfilled, by the first viable product that comes along.

The product doesn’t need to be great; it just has to basically work. And, the market doesn’t care how good the team is, as long as the team can produce that viable product.

In short, customers are knocking down your door to get the product; the main goal is to actually answer the phone and respond to all the emails from people who want to buy.

And when you have a great market, the team is remarkably easy to upgrade on the fly.

This is the story of search keyword advertising, and Internet auctions, and TCP/IP routers.

Conversely, in a terrible market, you can have the best product in the world and an absolutely killer team, and it doesn’t matter — you’re going to fail. (Emphasis added)

You’ll break your pick for years trying to find customers who don’t exist for your marvelous product, and your wonderful team will eventually get demoralized and quit, and your startup will die.

This is the story of videoconferencing, and workflow software, and micropayments.

In honor of Andy Rachleff, formerly of Benchmark Capital, who crystallized this formulation for me, let me present Rachleff’s Law of Startup Success:

The #1 company-killer is lack of market.

Andy puts it this way:

  • When a great team meets a lousy market, market wins.
  • When a lousy team meets a great market, market wins.
  • When a great team meets a great market, something special happens.

You can obviously screw up a great market — and that has been done, and not infrequently — but assuming the team is baseline competent and the product is fundamentally acceptable, a great market will tend to equal success and a poor market will tend to equal failure. Market matters most. (Emphasis added)

And neither a stellar team nor a fantastic product will redeem a bad market.

OK, so what?

Well, first question: Since team is the thing you have the most control over at the start, and everyone wants to have a great team, what does a great team actually get you?

Hopefully a great team gets you at least an OK product, and ideally a great product.

However, I can name you a bunch of examples of great teams that totally screwed up their products. Great products are really, really hard to build.

Hopefully a great team also gets you a great market — but I can also name you lots of examples of great teams that executed brilliantly against terrible markets and failed. Markets that don’t exist don’t care how smart you are.

In my experience, the most frequent case of great team paired with bad product and/or terrible market is the second- or third-time entrepreneur whose first company was a huge success. People get cocky, and slip up. There is one high-profile, highly successful software entrepreneur right now who is burning through something like $80 million in venture funding in his latest startup and has practically nothing to show for it except for some great press clippings and a couple of beta customers — because there is virtually no market for what he is building.

Conversely, I can name you any number of weak teams whose startups were highly successful due to explosively large markets for what they were doing.

Finally, to quote Tim Shepherd: “A great team is a team that will always beat a mediocre team, given the same market and product.”

Second question: Can’t great products sometimes create huge new markets?

This is a best case scenario, though.

VMWare is the most recent company to have done it — VMWare’s product was so profoundly transformative out of the gate that it catalyzed a whole new movement toward operating system virtualization, which turns out to be a monster market.

And of course, in this scenario, it also doesn’t really matter how good your team is, as long as the team is good enough to develop the product to the baseline level of quality the market requires and get it fundamentally to market.

Understand I’m not saying that you should shoot low in terms of quality of team, or that VMWare’s team was not incredibly strong — it was, and is. I’m saying, bring a product as transformative as VMWare’s to market and you’re going to succeed, full stop.

Short of that, I wouldn’t count on your product creating a new market from scratch.

Third question: as a startup founder, what should I do about all this?

Let’s introduce Rachleff’s Corollary of Startup Success:

The only thing that matters is getting to product/market fit. (Emphasis added)

Product/market fit means being in a good market with a product that can satisfy that market.

You can always feel when product/market fit isn’t happening. The customers aren’t quite getting value out of the product, word of mouth isn’t spreading, usage isn’t growing that fast, press reviews are kind of “blah”, the sales cycle takes too long, and lots of deals never close.

And you can always feel product/market fit when it’s happening. The customers are buying the product just as fast as you can make it — or usage is growing just as fast as you can add more servers. Money from customers is piling up in your company checking account. You’re hiring sales and customer support staff as fast as you can. Reporters are calling because they’ve heard about your hot new thing and they want to talk to you about it. You start getting entrepreneur of the year awards from Harvard Business School. Investment bankers are staking out your house. You could eat free for a year at Buck’s.

Lots of startups fail before product/market fit ever happens.

My contention, in fact, is that they fail because they never get to product/market fit.

Carried a step further, I believe that the life of any startup can be divided into two parts: before product/market fit (call this “BPMF”) and after product/market fit (“APMF”).

When you are BPMF, focus obsessively on getting to product/market fit.

Do whatever is required to get to product/market fit. Including changing out people, rewriting your product, moving into a different market, telling customers no when you don’t want to, telling customers yes when you don’t want to, raising that fourth round of highly dilutive venture capital — whatever is required.

When you get right down to it, you can ignore almost everything else.

I’m not suggesting that you do ignore everything else — just that judging from what I’ve seen in successful startups, you can.

Whenever you see a successful startup, you see one that has reached product/market fit — and usually along the way screwed up all kinds of other things, from channel model to pipeline development strategy to marketing plan to press relations to compensation policies to the CEO sleeping with the venture capitalist. And the startup is still successful.

Conversely, you see a surprising number of really well-run startups that have all aspects of operations completely buttoned down, HR policies in place, great sales model, thoroughly thought-through marketing plan, great interview processes, outstanding catered food, 30″ monitors for all the programmers, top tier VCs on the board — heading straight off a cliff due to not ever finding product/market fit.

Ironically, once a startup is successful, and you ask the founders what made it successful, they will usually cite all kinds of things that had nothing to do with it. People are terrible at understanding causation. But in almost every case, the cause was actually product/market fit.

Because, really, what else could it possibly be?

 

Watch This!

Artifact Group has recently developed a wrist mounted digital wallet prototype called Token

The "Token" is a Wrist mounted digital Wallet Prototype
The “Token” is a Wrist mounted digital Wallet Prototype

Token connects to the user’s various accounts including checking, savings, credit, debit cards, and PayPal, according to a recent article in Wired Magazine.

Token has four basic functions: “Pay,” to make purchases; “Give,” to transfer funds to someone else; “Ask,” to request funds from another user and “Peek,” to check bank statements.

Since the rest of the supporting technology ecosystem is not (yet) in place (i.e. compatible merchant point of sale devices, et al), Token is clearly a showcase project to demonstrate the impressive ingenuity and design skill of Artifact Group. As a masterful example of design and technology artisanship, it achieves this objective brilliantly.

However, if Token was intended to be an actual commercially launched product, we would be concerned that it falls into the category that many technology based products do which could be called “Ars gratia artis” (art for art’s sake).

Craig Erickson, a design director at Artefact says: “The big question is: What if we converged sensors and wearables to create a more efficient way of managing money?”

We respectfully disagree with Mr. Erickson’s assertion that “the big question” (essentially) is “What if we built a device that makes it easier to manage money?

Rather we would propose that the big questions are: “Who would care if you built it?” and “How much would they care?

Let’s take a peek at the Token concept through the lens of the Q-PMF Framework and try to reverse engineer what they are thinking to get a sense of whether Token would be a successful product if it was actually launched.

On the Artefact Group website we find the following “pain points” that they considered during the product design process (we added the implied value dimensions):

Have you ever lost your wallet and worried about whether someone went to town with your ID, money and bank information? (Security) How often do you get a replacement credit card, because the security of one of the merchants you shopped “may have been compromised”? (Security) Don’t you wish the voice of reason took over when a new bike or a pair of shoes beckoned you from the store window? (“Voice of Reason) And how about the weekly “Mom, can I have some cash?” that turns your sulky teenager back into a pleasant person, only to disappoint her with a cashless wallet? (“Allowance Convenience”)

That is what one of Artefact designers was pondering when he imagined Token, a next generation payment device that helps you be a smarter consumer.

From this description we can make an educated guess about how the Token designers were thinking about their Customer Value Model.

They believe that Security is the most important value dimension for consumers, followed by a new value innovation we’ll call the “Voice of Reason” followed by the a desire to make it more convenient to give digital money to teenagers (“Allowance Convenience”).

The Q-PMF chart for Token might look something like this:

 

Token 1Token clearly outperforms cash and cards along each of these dimensions. Note that we have presumed that cash and cards have no performance at all along the new “Voice of Reason” value dimension, giving Token a significant Delta-V advantage in both that important dimension and overall.

Assuming that the designers have accurately identified the Customer Value Model for their target market segment, Token would have both high Product Market Fit (i.e. a high Q-PMF score) and would have a high Delta-V over other options. Based on these advantages over both cash and cards we would expect Token to be an “out of the park” Home Run.

But is this Customer Value Model an accurate representation of the real world? This is where many new product designs start to have problems. In fact a study by the Product Development Institute suggests that nearly half of new products fail – many of which may be due to poor Product Market Fit.

Let’s consider an alternate approach.

Many payment innovations approach the “problem” primarily from the merchant’s perspective which is how to make it faster, easier, and less mentally painful for the consumer to spend more money.

But are we certain that consumers themselves think that their current payment options are painfully slow, worrisomely insecure, or just inconvenient? Like most markets there is probably a range of customer opinions which creates a range of value based customer segments.

 

Segment Ranges Curve 1

If the consumers who think that payments would benefit from at least some improvement have a different Customer Value Model that either places different importance weights on the value dimensions, or includes different value dimensions, then the overall Product Market Fit could be significantly different.

For example what if the way that most consumers thought that payments could be improved most was not by making it easier to pay, but instead making it easier to save money? The way that Token and many other coupons schemes address “Saving Money” is by alerting users to promotional discounts. But most promotional discounts are actually intended to be an inducement to spend more money based on the classic marketing hucksterism of “the more you spend the more you save.”

While features that increase the “Voice of Reason” dimension may help to curb frivolous spending, it may not actually help to save money on necessary spending. In this scenario, consumers most interested in saving money may feel that Token is about as effective as other digital coupon schemes which only have moderate performance in reducing their total spend.

 

Token Pics 3

Another challenge for Token may come from not considering the psychological or social dimensions associated with payments and money in general. While some people value conspicuous consumption (e.g. “bling”), many others prefer inconspicuous consumption. For this segment wearing a payment device on one’s wrist would be less attractive than keeping cash and cards out of site in one’s pocket.

Alternatively, if Token is intended to replace a traditional watch (assuming it has a clock function), how will it be perceived by the segment of expensive watch owners (especially men) who value “Prestige?” Regardless of its cost, will the Token be seen like a Rolex or a calculator watch?

Finally, while security is clearly important, consider the scenario where the designers have overestimated its overall importance. If Token is so secure that it is difficult to use, it could over-perform in the Security dimension which could be a liability (shown in red).

This exercise shows the importance of getting the Customer Value Model right the first time. If Token’s designer’s assumptions about consumer preferences are reasonably accurate they could have the next big hit; but if the Customer Value Model is different than they expect – they could have an expensive flop.

Unfortunately physical products like Token do not readily lend themselves to a “lean startup” approach, starting with an MVP (Minimum Viable Product) and then iterating based on market feedback. The investment required to build the first batch of products that doesn’t sell well, in addition to the costs of making software or hardware changes to the next generation could be prohibitively expensive.

Conducting detailed market research of customer’s preferences during the design process is often one of the best investments innovators can make, which is why we call it “cheap insurance.”

We wish the Artifact Group great success with the Token and look forward to trying one ourselves soon!

The End of Competitive Advantage

The core thesis of Rita McGrath’s provocatively titled book “The End of Competitive Advantage” is actually not that competitive advantage is no longer useful, but that most managers think of it as a static condition rather than as an ever changing battlefront.

In “The End of Competitive Advantage” Professor McGrath writes:

“Virtually all strategy frameworks and tools in use today are based on a single dominant idea: that the purpose of strategy is to achieve a sustainable competitive advantage. This idea is strategy’s most fundamental concept. It’s every company’s Holy Grail. And it’s no longer relevant for more and more companies.”

Although not mentioned explicitly, McGrath’s thesis is reminiscent of France’s attempt to protect itself from a German invasion during the build up to WWII. Based on medieval military strategy the Maginot Line was a fortified wall intended to prevent Germany from crossing directly into France.

In spite of being extolled as a work of genius by the military experts of the day, it was a tactical blunder; the Germans merely sidestepped the static defenses by invading through the “impenetrable” Ardennes forest in Belgium and conquered France in six weeks

The problem for most companies seeking sustainable competitive advantage is that since technologies, competitors, and market preferences are always changing, a company’s overall competitive advantage (Delta-V) is also always in flux; so a static competitive advantage is no longer sustainable.

Professor McGrath confirms the impact of  Hyper-Innovation discussed in our own upcoming book The Innovator’s Secret Formula and writes:

My research suggests that rather than stability being the normal state of things and change being the abnormal thing, it is actually the other way around.

Instability and change is now the normal condition interspersed with deceptive moments of transition. Companies that embrace static Maginot Line type strategies risk being overrun by a swarm of startups and other nimble competitors.

Professor McGrath writes:

“Think about it: the presumption of stability creates all the wrong reflexes. It allows for inertia and power to build up along the lines of an existing business model. It allows people to fall into routines and habits of mind. It creates the conditions for turf wars and organizational rigidity. It inhibits innovation. It tends to foster the denial reaction rather than proactive design of a strategic next step.”

The alternative to trying to preserve temporary competitive advantages is to embrace what Professor McGrath calls “Innovation Proficiency,” where companies create a well managed process of continuous innovation.

It is now clear that in the modern economy innovation is the primary driver of economic growth, and as the number of disruptive innovations increase, incumbents need to improve their rate of successful product inventions, just to stay competitive.

Professor McGrath gives many excellent recommendations for how companies can change their organization and culture to be more proficient at continuous innovation. Yet the actual process of creating new successful products and services is still largely a very inefficient, hit or miss, “black art.”

She gives an example of one company that was trying to be more innovative.

“We naively thought that the shortage of ideas must be our major problem. So we enthusiastically delved into intensive brainstorming. Some of the ideas we thought were sheer genius…We had made a profound mistake which was not engaging the leadership from the beginning and not creating a strategic framework within which the ideas had to fit.”

The Q-PMF strategic framework is designed to make the continuous creation of better market fitting products more of a science and less of an art. It provides a clear road map for successful innovation starting with a deep understanding of market segmentation based on the Customer Value Model.

The Q-PMF framework provides clear opportunities for both “sustaining” and “disruptive” innovations.

Sustaining innovations are created by improving the performance of existing products along known value dimensions. By evaluating the changes in Delta-V advantage across value dimensions and the resulting expected changes in market share, and comparing it with the cost of delivering the required improvements, managers can determine both the highest impact and most cost effective innovations.

Disruptive innovations are created by adding or creating entirely new value dimensions. The resulting new product often is targeted at a new market segment (which often cannibalizes old segments) for which it has a higher Product Market Fit.

A classic example is Apple’s iPhone, which when it was first launched actually had weaker performance in the “telephone” dimension, but added an entirely new set of much more highly desired value dimensions of being a pocket computer (e.g. applications, sensors, camera, iTunes, web access, etc.).

Using the Q-PMF framework, companies can identify product innovations that:

–          Have the best Product Market Fit
–          Can capture significant market share in the most desirable market segments
–          Create a road-map for continuous innovation

Competitive Advantage may not have ended, but the time for static Maginot Line style thinking certainly has.

Halt and Catch Fire – Part 2: Future Mapping

Background: Halt and Catch Fire (HCF)

In AMC Network’s new retro TV series “Halt and Catch Fire” we meet the anti-hero protagonist, Joe McMillan, who is struggling to design and launch a new PC during the dawn of the PC revolution in the early ‘80’s. Their little company “Cardiff Electric” has no business in the PC market. They are a Texas software company with no experience designing or building hardware, and no credibility in the market. Joe has positioned them to go head to head with the IBM PC the recognized market leader.

 

In our previous post “Halt and Catch Fire” we examined a future scenario where Cardiff Electronics successfully launched a PC two times faster at half the price compared to the IBM PC; we expected it to be highly appealing to both power users for speed and ordinary users for cost, and estimate that it would quickly dominate the PC market outselling the IBM PC/AT two-to-one – at least for a while.

What would happen next?

Using the Q-PMF framework, we can explore various possible future scenarios to get a better sense of the landscape of potential risks and rewards. We call this process “Future Mapping.” In this process we never assume a static “state of play;” that is if one variable changes we expect that other variables will also change to reflect either a competitive response or a change in market preferences.

Since both technology and market preferences are constantly changing, each product’s Product Market Fit is also in constant flux, and therefore must be managed dynamically by trying to stay two or three moves ahead of new technology, new competition, and evolving market preferences.

Let’s look at a possible future scenario for the fictional company Cardiff Electronics, to get a better idea of exactly what they are up against.

(Please note that for the purpose of this discussion we will speculate about future (fictional) customer satisfaction levels. In reality companies would be conducting extensive market research to understand current and future customer preferences and sentiment to inform this analysis.)

At the time in which the HCF story is set (1983), Moore’s Law was still in its infancy, and so perhaps it has been correctly left out of the plot line so far.  Moore’s Law states that processing power should roughly double every 24 months at the same cost.

This means that even if Cardiff did create the technical breakthroughs necessary to make the Cardiff PC twice as fast as the IBM PC, it would only give them about a 2 year window of market leadership before Moore’s Law would allow IBM to match Cardiff’s speed as soon as the next generation of processors was available.

In fact what actually happened was worse than that due to some remarkable leaps in computer speed and performance in the first half of the 1980’s.

The HCF story is set in 1983 when Cardiff is designing a PC to compete with IBM. In March of 1983 IBM introduced the IBM “XT” based on the Intel “8088” CPU which was able to process about 1 Million Instructions per Second (MIPS). Although not made explicit in the HCF story line, this is the machine that viewers assume that Cardiff is using as a benchmark to make their machine “twice as fast at half the price.” But is it the right target?

The previous year Intel had already launched their next generation processor that could more than double the processing speed of the XT. The “80286” (a 16-bit microprocessor with a top clock speed of 12 MHz) was able to execute 2.66 MIPS.

In August 1984, IBM launched the “AT” (“Advanced Technology”) PC based on the Intel 80286 processor.

As hockey great Wayne Gretzky famously advised “skate to where to puck is going.”  In order for Cardiff to have more than just a few months of market leadership, our fictional hero Joe should be targeting the next IBM machine, the IBM PC-AT at 2.66 MIPS.  This means that to reach Joe’s goal, the Cardiff PC needs to reach 5.3 MIPS to be twice as fast as the IBM AT.

Even then the window for market leadership would still be short. Just 14 months later in October of 1985, Intel would introduce its next generation “80386” CPU that  executed 11.4 MIPS (4.3 times faster than the 80286).  In a span of only 31 months computers had become 11 x faster than the XT.  Joe doesn’t realize it yet, but in order for Cardiff to survive they will have to find a way to exceed this blistering pace of technology advancement.

Using Intel’s 11 MIP 80386 CPU, IBM would have been able to not only match, but to double Cardiff’s 5.3 MIPS at no extra cost. In fact the 80386 sold for $60 less than its predecessor (a 17% price discount).

These advances in CPU Speed would have had the potential to significantly reduce or eliminate Cardiff’s Delta-V advantage in Speed.

But again we never assume a static state of play; so for the sake of discussion let’s speculate that Cardiff created more ways to increase speed than just over-clocking the CPU (e.g. faster BIOS, etc.) which they could then also use in their next 80386 based machine.

For this example let’s say that Cardiff is able to maintain a 50% speed advantage over IBM after they both upgrade to the ‘386 CPU. How would it affect their relative strategic positions and projected market shares as driven by Product Market Fit?

Here is the initial state of play we projected after Cardiff introduced their first PC which was 2x faster than the current IBM PC. We expect Cardiff to command two thirds (66%) of IBM’s PC market (ignoring other players).

Halt and catch fire QPMF Chart for Blog 3 - JPEG

But when IBM launches its next generation ‘386 machine, it would significantly close the speed performance gap and thus greatly reduce Cardiff’s Delta-V advantage in Speed.

 

Part 2 HCF QPMF 1

The noticeable performance improvement (4x) of the IBM PC would greatly improve customer’s perception of satisfaction in the Speed dimension, even though the Cardiff machine is still technically faster. Let’s assume that customer satisfaction with IBM in Speed would rise from 20% to 70% (green bar).

Since the performance gap is now less, it is likely that the Price satisfaction gap will also be less. Let’s assume that IBM Price satisfaction rises from 20% to 40%.

IBM could make dramatic gains in the two major value dimensions (Speed, Price), just by upgrading to Intel’s ‘386 processor – IBM would be rapidly reducing Cardiff’s Delta-V advantage and closing the PMF gap.

But now with one successful PC under their belt, Cardiff’s performance in the Brand dimension would increase. They would be becoming a recognized and trusted brand, and thus be able to attract more customer segments beyond just the Early Adopters.

The net result of this scenario analysis is that IBM would likely be able to reduce Cardiff’s Delta-V advantage from 40% down to 14%, and thus reduce Cardiff’s market share dominance from 66% down to 54%.

Under these scenarios, Cardiff’s fist PC would capture significant market share, but within two and a half years we would expect to see IBM and Cardiff offering more or less comparable machines with equal market shares.

In the first three episodes of the series Cardiff has already been through significant trials, with more yet to come; so within the context of a fictional drama, one has to ask: Is it worth it?

In 1984 IBM had $4 billion in annual PC revenue[1], more than the next four PC companies combined (including Apple). If Cardiff were to capture half of IBM’s market share, at half the price, they would create $1 Billion in revenue. Even if they only had 10% margin, that would mean $100 million in earnings.

But in the TV series, and in real life, we know that a market leader like IBM is not going to idly sit by and watch an upstart capture half their market share if they can help it. There are many other ways that they can compete so Joe had better have a few more tricks up his sleeve if Cardiff is going to survive. According to the trailers for the next episode, he does.

[1] Libes, Sol (September 1985). “The Top Ten”. BYTE. p. 418.

Halt and Catch Fire

 

In AMC Network’s new retro TV series “Halt and Catch Fire” we meet the anti-hero protagonist, Joe McMillan, who is struggling to design and launch a new PC during the dawn of the PC revolution in the early ‘80’s. Other characters argue that their little company “Cardiff Electric” has no business in the PC market. They are a Texas software company with no experience designing or building hardware, and no credibility in the market. They pose the very reasonable question, ‘Why would anyone buy from us?’

Joe, a former IBM salesman turned PC “visionary” realizes that the PC market is still in its infancy and that anyone can still become the market leader in this still “Blue Ocean” market (although that terminology was not yet in use during the time period of this story).

In answer to the question “why us?” he goes to the whiteboard and writes a simple but powerful two line value proposition:

       2x Fast
       ½ Price

It is a dramatic moment that seems to fizzle as Gordon the Engineer points out that it simply isn’t possible to create a computer two times faster than an IBM PC and sell it for half the price, because the laws of physics (combined with the laws of economics) prevent it.

Joe is undaunted. He believes that Gordon and his engineering team can solve the technical challenge that the market leader IBM, couldn’t or wouldn’t even try to solve. To make Joe’s vision a reality the team will have to make numerous technological advancements that seem unlikely for a small company with limited time and resources. Gordon shakes his head in disbelief but sits down muttering “…maybe we could crank-up the crystal…or attack it with software…” In spite of his misgivings, we can see that Gordon is hooked, and will rise to the challenge as best he can.

At twice the speed and half the cost, the Cardiff PC would offer customers 4X the value of the IBM PC. Joe believes that the Cardiff PC would completely dominate the market.

Is he right?

Although not detailed in the story line, with some reasonable speculation we can reverse-engineer what Joe is thinking as it would be described in the Quantitative Product Market Fit framework.

Let’s first assume that Joe is right that “Speed” is in fact the dominant value dimension. Note that at that time the state of the art in the PC market (Apple notwithstanding) was Intel’s 8088 chip and a blinking DOS prompt. Most users predominately used WordPerfect® which didn’t need a lot of processing power, but power users were developing their own spreadsheets in Lotus 123®. In those days updating a “large” spreadsheet or graph meant having to take a 5 minute “coffee break” every few minutes while the machine was recalculating. The productivity gains from a faster machine that could reduce the wait time would be highly attractive for power users and would more than justify a higher price.

Let’s speculate that in Joe’s mind the primary value dimensions and importance weights of his primary target segment (business PC buyers) are Speed (60%), Price (20%), and Brand (20%).

Joe’s Q-PMF chart of Cardiff vs. IBM would look something like this:

Halt and catch fire QPMF Chart for Blog 3 - JPEG

In comparison the “old” IBM PC would now be noticeably and painfully slow. Let’s assume that the customer satisfaction level for Speed would fall to 20%, once people saw what they were missing. Cardiff would have a commanding Delta-Value advantage in the most important value dimension.

In a typical innovation scenario, higher performance comes at a higher cost. This would allow IBM to offset the liability of being slower by making up customer satisfaction in the price dimension. Faced with a faster but more expensive rival, IBM could make their PC a “better deal” (either by making it less expensive or by adding other valuable features or services). This would effectively split the market into two natural segments (ordinary users and power users). IBM could cede the smaller, higher priced power user market to Cardiff, but retain the larger ordinary user segment for themselves.

But Joe has already beaten them to the punch by envisioning a machine that is not only faster but also has such a low price, that IBM couldn’t or wouldn’t be able to match it.

At half the cost of an IBM PC the fictional Cardiff PC would enjoy tremendous customer satisfaction in the Price dimension, perhaps as high as 90%. (You might ask ‘why not 100%?’ The answer is because when it comes to Price, customers almost always want to pay a little bit less).

However competitive strategy is never static. One must assume that IBM would launch a counter-strategy to mitigate the imminent loss of market share. Perhaps they would add new value dimensions on which Cardiff could not compete such as special financing, better service contracts, training, or software bundles. The net result might be that IBM could salvage 20% satisfaction in the Price value dimension from the IBM loyalists.

This is not far from IBM’s actual history. IBM had a reputation of selling adequate products and services but charging premium prices. They relied on the power of their brand equity and the perhaps the self generated whispered adage that “No one ever got fired buying IBM.” This allowed them to effectively introduce a new (unadvertised) value dimension of “Job Security” which for many corporate buyers trumped most of the other dimensions and on which no other company could effectively compete.

This brings us to the Brand value dimension. IBM has an unassailable brand; Cardiff has no brand recognition at all. This is David vs. Goliath but without the sling shot. We can assume that PC buyers would be 100% satisfied buying the IBM brand.

Since Cardiff has zero brand equity should we assume that they would also have zero performance in the Brand dimension? Thankfully, no. The Early Adopter segments of most markets are the scouts who are always on the lookout for something new. Having no brand equity is not a significant deterrent to them; they will do the research on the company, trial the products, gather user feedback and form an early opinion that will influence the rest of the later market segments.

We can imagine that if Joe is successful in launching his dream machine that in later episodes BYTE magazine will write a glowing article about the blisteringly fast, and incredibly cheap new PC from a company that no one has ever heard of before. Assuming the product works as advertised (although with a title like “Halt and Catch Fire” this assumption is in doubt) they will gain positive exposure and they will eventually build meaningful brand equity. Let’s give them the benefit of the doubt and assume that they can achieve 20% satisfaction in the Brand dimension fairly quickly.

Now how does David look compared to Goliath? Cardiff has an overall Q-PMF score of 76% which is slightly better than twice IBM’s score of only 36%. Using these Q-PMF scores we can calculate what percentage of total value each brand contributes to the market and make a rough estimate of how much market share each brand should capture over time.

Cardiff Market Share Chart1
Our Q-PMF model suggests that Cardiff could capture 68% of the market away from IBM assuming that PC buyers are fairly homogenous and conform to our speculative Customer Value Model.

This 70/30 estimate intuitively “feels” about right. Some might ask why would we expect IBM to be able to retain any market share at all, if their product was both so inferior and over priced?

In a perfectly “efficient” market where the only value dimensions are Price and Speed, we would expect IBM’s market share to go to zero very quickly. But most markets are in fact far from efficient, even the financial markets are only mostly efficient.

Markets are made up of people who each have their own unique customer value model, and a unique ability to acquire and process new information. Some people react quickly, others don’t; and as President Kennedy once said “there is always the 7% who never get the message.”

Most people do in fact get the message, but some just don’t care that much which is a function of the long tail nature of the distribution of people’s Customer Value Models. Usually the majority of Customer Value Models tend to line up along preference lines that create clearly differentiated value segments, but some don’t. Some people have preference portfolios which are unlike the major segments.

For example this can be clearly seen in US politics where the majority of people tend to identify themselves either moderately or strongly with one of the major political parties, either the Republicans or the Democrats. But a minority of people identify themselves as “Independents” because neither of the two major parties offer a good fit with their political preferences. So even if the proposed Cardiff PC could bend the laws of physics and economics to be both faster and cheaper, there will still be some people who are not satisfied with those two dimensions and will want something else. Perhaps this explains the survival of Apple Computers.

In Halt and Catch Fire there is no doubt that Joe’s vision is correct, the only question is can a rag-tag band of misfits accomplish what the market leader can’t? And that is what will keep people watching.